From handmade products to videos to 3D printing, creators, makers and sellers are reinventing commerce and consumption. At YouTube, we saw firsthand the commercial and creative power of makers harnessing third-party IP and now we see a similar user-generated product explosion coming in the world of physical and digital goods.

We are proud to say we have created the world’s first platform for end-to-end management of intellectual property in user-generated content (UGC). Through IP Recognition (IPR), powered by a deep data set containing granular property-level information,  Source3 can monitor and manage third-party IP and proactively establish licensing relationships with brands. We also provide a range of scalable licensing tools, supported by a team of licensing veterans, to manage the licensing process from negotiation to real-time approvals to royalty reporting.

IP Recognition and Licensing (IPR)

IP Recognition
  • Data and image matching identifies 3rd party IP in products and media
  • Extensive, granular data for majority of IP licensed for products and media
Scaled Licensing
  • Tools to connect marketplaces and thousands of brands for licensing and product authorization
  • In-house team of licensing experts for support and campaign management
Rights Management Infrastructure
  • Systems to manage complex licenses and businesses
  • Full service royalty reporting and payment administration

From the Source3 Blog

Recognizing Branded IP In Online Marketplaces: A New Offering From Source3

The world is full of creative uses of branded IP. We set out to recognize, organize, and analyze them. There is a vast and fast expanding market in products created not by established brands or their licensees, but by individual sellers and makers.  The exploding handmade/craft market is the most obvious genre of these products… Read More

User-Generated Content Creates Value for Brands and Content Owners

User-Generated Content (UGC) often acts as social and cultural currency that reflects a loyal fan community and may provide valuable information to brands. Economists have long embraced the Pareto Principle which states that 80% of spending is made by 20% of the consumers. Thus, implying that a brand makes most of their revenue through a devoted… Read More

CTA (formerly CES) Interviews Patrick Sullivan for their Faces Of Innovation!

Source3 are proud members of the Consumer Technology Association and are also very active on the 3D Printing Working Group with other industry leaders such as Autodesk, HP, Formlabs and more. In fact, we will be on stage at the 3D Printing Expo Day policy panel discussion on September 14th at the CTA Innovation House…. Read More