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Trend Reports

When UGC Goes to Washington

What is it with hats- user-generated hats, to be exact- and this election cycle? Here at Source3, we noticed two significant trends in headgear: the famed “Pussyhat” and the now iconic “Make America Great” cap from the Trump campaign. Let’s discuss, then, what happens when user-generated content (UGC) goes to Washington. On January 21st, 2017,… Read More

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Rogue One: A Star Wars Story Follow-Up

Currently on its fourth week at the Box Office, Rogue One: A Star Wars Story is estimated to gross over $470m in domestic ticket sales alone. Needless to say, the latest installment of the beloved Star Wars franchise is a massive hit amongst movie goers. Last month, the Source3 data team looked at how the… Read More

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Rogue One and its impact on User-Generated Products

Reminder: A long time ago, in a galaxy far, far away, the Source3 team explored Star Wars’ ownership history and discovered some amazing Star Wars fan-made goods. With Rogue One: A Star Wars Story making its theatrical debut this week, let’s take a novel approach to “reviewing” the movie. Below, we predict which characters will generate… Read More

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TechCrunch Disrupt NY – Here We Come!

TechCrunch and the startup scene are synonymous. I am admittedly a very big fan of their site, and have lost many hours (or gained as well) digging through the site and absorbing as much content as possible. This year, we’re headed to TechCrunch Disrupt NY to be part of that conversation. In 2011, they introduced… Read More

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Source3: Fundraising Acceleration!

I am humbled to announce that Source3 has recently closed a $4M seed fundraising round, led by Contour Venture Partners and joined by Western Technology Investments, Correlation Ventures, Crosslink Capital, 645 Ventures, many of our friends who joined as angels, as well as  Autodesk, a leader in 3D design, engineering and entertainment software.  The full… Read More

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Intellectual Property In The Coming World of Distributed Digital Manufacturing

We are certainly in the midst of a transformation in the way that 3D content creators, owners and consumers will interact with, exchange, and perhaps even make physical, 3D data.  Along the way, traditional notions of what represents content worthy of protection will be stretched (and perhaps broken) as the market works to navigate and… Read More

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